Hollow Knight: Silksong PS5 & PS4 Price Set at $20

Hollow Knight: Silksong PS5 & PS4 Price Set at $20

Expect to Pay $20 for Hollow Knight: Silksong on PS5 and PS4

Hollow Knight fans have been waiting for years to get their hands on Team Cherry’s highly anticipated sequel, Hollow Knight: Silksong. After countless teasers, leaks, and speculation, the game is finally set to arrive on September 4th. While most of the buzz has been around gameplay details and launch timing, one of the biggest questions in the community has been about pricing. Now, thanks to a recent leak, we may finally have an answer.

According to a product page briefly listed on GameStop, Hollow Knight: Silksong is expected to launch at a retail price of $19.99 in the United States. The information was later backed by a report from reliable leaker Billbil-Kun on Dealabs, who claimed to have conducted “extensive research” into the matter. If this price holds true, Silksong may just follow in its predecessor’s footsteps as one of the best gaming deals available.


A Legacy of Value: Hollow Knight’s $15 Launch

The original Hollow Knight set the bar incredibly high when it released back in 2017. For just $15, players were treated to over 50 hours of beautifully crafted Metroidvania gameplay. From its intricate world design and atmospheric soundtrack to its tough but rewarding combat system, the game earned a reputation as one of the greatest indie releases of all time.

In fact, many fans still compare it to The Orange Box in terms of sheer value. To this day, Hollow Knight is often cited as the gold standard for affordable gaming experiences. If Silksong can deliver similar depth and quality at just $20, it’s safe to say that Team Cherry will have achieved yet another milestone.


Expected Pricing for Different Regions

Billbil-Kun’s leak suggests that the game’s price on PC will follow this structure:

  • United States: $19.99

  • United Kingdom: £16.75

  • Europe: €19.50

While these prices are specifically tied to the PC version, there is little reason to expect major differences for the console editions. Historically, pricing across PS5, PS4, and PC has been nearly identical for indie titles, especially when launching digitally.

This means PlayStation players can comfortably expect the same $19.99 price point when Silksong hits the PlayStation Store.


Digital vs. Physical Editions

For fans who prefer physical copies, there is a bit of disappointing news. Based on current reports, Hollow Knight: Silksong will launch digitally first, with no boxed edition available on release day. If you’re someone who likes to collect physical games, you may need to wait until 2025 for a disc version to appear in stores.

This isn’t surprising, as many indie titles launch digitally first before getting physical print runs later. Considering how popular Hollow Knight has become, it’s almost guaranteed that a physical edition of Silksong will eventually be released. Until then, digital is the only option.


Why $20 Feels Like a Steal

In today’s market, where AAA games regularly cost $70 at launch, a highly anticipated sequel like Silksong coming in at just $20 feels almost too good to be true. This price point makes the game accessible to a wide audience, especially younger players or those who don’t want to spend heavily on new releases.

For comparison, many indie games of a smaller scale are priced in the $25–$30 range. The fact that Team Cherry is keeping the price at $20 suggests a strong commitment to their community and to delivering excellent value.


What to Expect at Launch

Beyond pricing, the real excitement lies in what Silksong brings to the table. The sequel shifts the focus from the Knight to Hornet, offering a faster, more agile combat system. Players can expect new biomes, fresh enemies, and an expanded arsenal of tools and abilities.

If the original game delivered 50+ hours of content, fans are expecting a similar, if not larger, experience from Silksong. At just $20, that would represent one of the best cost-to-playtime ratios in modern gaming.


Final Thoughts

The wait for Hollow Knight: Silksong has been long, but with a September 4th release date and an expected $20 price tag, the finish line is finally in sight. Whether you’re playing on PS5, PS4, or PC, the sequel promises to be one of the most affordable and rewarding experiences of 2024.

For those wondering about a physical copy, patience will be key. But for everyone else, the digital release ensures that players can jump straight into Hornet’s journey without delay.

In a world of $70 blockbuster titles, Team Cherry’s decision to keep Silksong accessible at just $20 is refreshing. If it lives up to the legacy of the original, Hollow Knight: Silksong could once again prove that some of the best gaming experiences don’t have to come with a premium price tag.


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The Rogue Prince of Persia Gameplay | Full Action Roguelite Adventure

The Rogue Prince of Persia Gameplay | Full Action Roguelite Adventure

If you’re a fan of action-packed platformers, The Rogue Prince of Persia gameplay will not disappoint. This exciting roguelite adventure brings fluid parkour movement, fast-paced combat, and challenging enemies that keep you hooked from start to finish. In my gameplay, I explore intense battles and showcase the unique art style that makes this game stand out. Whether you’re into roguelike mechanics or love the Prince of Persia series, this title is a must-watch.

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Grounded 2 Gameplay | Survival Adventure in HD on PC

Grounded 2 Gameplay | Survival Adventure in 4K on PC

If you’re a fan of survival and adventure games, Grounded 2 takes the tiny backyard world to the next level. In this gameplay, you’ll see stunning 4K visuals, intense crafting, and exciting battles against oversized insects. Whether you’re exploring, building, or just trying to survive, Grounded 2 delivers a unique experience for PC gamers who love creativity and challenge.


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GTA IV Complete Gameplay Walkthrough | Full HD Playthrough

GTA IV Complete Gameplay Walkthrough | Full HD Playthrough

Welcome to the Gameplay section of our site! Kicking things off with Grand Theft Auto IV, one of Rockstar’s most iconic titles. Here you can watch the complete gameplay walkthrough of GTA IV in HD, experiencing Niko Bellic’s story from start to finish. Whether you’ve played it before or you’re discovering it for the first time, this gameplay will bring back the thrill of Liberty City.

Grand Theft Auto IV Part 1



Grand Theft Auto Part 2



Grand Theft Auto Part 3



Grand Theft Auto Part 4



Grand Theft Auto 4 Part 5


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Indiana Jones The Order of Giants DLC Not on Xbox Game Pass – Price, Release & Details

Indiana Jones The Order of Giants DLC Not on Xbox Game Pass – Price, Release & Details

Indiana Jones DLC Isn’t on Xbox Game Pass — Will You Be Buying The Order of Giants?

Indiana Jones and the Great Circle was one of the standout Game Pass launches at the end of last year. Fans praised its action-packed gameplay, cinematic presentation, and the way MachineGames managed to capture the adventurous spirit of the iconic archaeologist. Now, almost a year later, the developers are gearing up to release the game’s first major expansion — The Order of Giants.

The new DLC is scheduled to arrive in September 2025, and while excitement is building, there’s one important detail to note: this add-on is not included in Xbox Game Pass. If you’re thinking about diving back into Indy’s world, you’ll need to buy it separately.


Xbox Game Pass and DLC: What’s the Deal?

The base game, Indiana Jones and the Great Circle, is part of Xbox Game Pass Ultimate. However, just like most other titles on the service, DLC expansions are not bundled in. That means if you want access to The Order of Giants, you’ll need to purchase it either as a standalone expansion or through the Indiana Jones Digital Premium Upgrade, which currently costs $34.99 / £34.99.

This practice is nothing new. Bethesda and Microsoft often keep base games on Game Pass but sell expansions separately. For instance, Starfield: Shattered Space followed the same model and released as a paid DLC despite Starfield being available to subscribers. It seems The Order of Giants is continuing that approach.


What’s Included in The Order of Giants?

So, what exactly are you paying for? According to the official description, the expansion introduces a brand-new story chapter set in ancient Rome. Indy will descend into forgotten catacombs rumored to hide a mythological beast and a long-buried secret.

Here’s the setup:

“There is a myth of a beast in the hidden depths of Rome, rumored to guard a terrible secret. Indiana Jones and the Great Circle: The Order of Giants DLC is an all-new story chapter that takes Indiana Jones to the ancient streets of Rome where forgotten catacombs twist into something far more sinister. Indy must outwit a dangerous cult and decipher intricate puzzles designed by emperors to uncover the dark legacy of the Nephilim giants.”

If that sounds like classic Indiana Jones, you’re not wrong. From cryptic puzzles to sinister cults and mythical lore, The Order of Giants looks like it’s hitting all the notes fans expect.


Price Expectations: Is It Worth It?

The Premium Upgrade bundle is already available, but once the DLC launches, you should also be able to purchase it separately. If it follows the pricing structure of Shattered Space, it will likely cost around $29.99 on its own.

This raises an important question: is it worth the money? That depends on what you’re looking for. MachineGames has a strong track record with story-driven expansions, and early previews suggest this one is more than just a short side quest. It promises new environments, fresh puzzles, and an extended storyline that builds on The Great Circle.

If you enjoyed the base game and want more Indiana Jones adventures, the cost might feel justified. On the other hand, if you’re someone who plays Game Pass titles casually, you may hesitate to spend extra when the subscription already gives you access to so many games.


Why Fans Are Excited

Despite the price debate, there’s a lot of excitement surrounding The Order of Giants. The base game delivered high production values, fluid combat, and cinematic set pieces that rivaled Hollywood blockbusters. Expansions like this give developers the chance to push the story further without being constrained by the original campaign’s scope.

What makes this DLC particularly intriguing is the Roman setting. Exploring catacombs, facing a mysterious cult, and unraveling the legend of Nephilim giants gives the expansion a darker, more mythological edge. It feels like a natural fit for Indy’s globe-trotting adventures.


Final Thoughts: Will You Buy It?

At the end of the day, the decision comes down to whether you see value in paying extra for a Game Pass title. The Order of Giants seems to offer plenty of content, and for fans of the franchise, it could be a must-have.

For now, the key things to keep in mind are:

  • The DLC releases in September 2025.

  • It’s not part of Xbox Game Pass and must be purchased separately.

  • Expect standalone pricing around $29.99, or grab the Premium Upgrade for $34.99.

  • The expansion expands Indy’s journey with a Rome-based adventure full of puzzles, cults, and legendary beasts.

So, what do you think? Will you be buying The Order of Giants day one, or are you waiting to see reviews first?


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European Gaming Revenue 2024: 90% Digital Purchases, PC at Just 15%

European Gaming Revenue 2024: 90% Digital Purchases, PC at Just 15%

90% of European Gaming Revenue in 2024 Came From Digital Purchases, but PC Only Accounted for 15%

The way people buy and play video games in Europe has changed dramatically in the past few years. A new industry report confirms what many gamers already knew: physical game sales are quickly becoming a thing of the past, while digital purchases now dominate the market. But what may surprise some is just how little of that revenue is coming from PC gaming compared to consoles and especially mobile.

Digital Purchases Now Represent the Future of Gaming

According to the 2024 All About Video Games report, published by Video Games Europe, a staggering 90% of all gaming revenue in Europe last year came from digital purchases. That figure is up 5% from 2023, marking a steady shift away from discs and cartridges. In contrast, physical purchases now account for just 10% of the market.

To put that in perspective, physical sales made up 20% of European gaming revenue in 2020. That share has been cut in half in just four years. The most significant drop came between 2023 and 2024, when physical sales slid another 5%.

The reasons behind this decline aren’t entirely clear. Part of it could be that gamers simply prefer the convenience of digital downloads, especially with faster internet and larger console storage. Another factor may be that fewer publishers are even releasing physical editions of games, forcing players to go digital whether they want to or not.

Mobile Gaming Leads the Market

When breaking down the numbers by platform, the report shows that mobile gaming dominates the European market, pulling in 44% of total revenue. Consoles followed close behind at 38%, while PC gaming trailed at just 15%. The final 4% came from streaming and on-demand gaming services.

This might come as a surprise to some, since PC gaming has a strong reputation in Europe thanks to its rich modding scene, competitive esports, and massive Steam library. Yet when it comes to actual spending, PC users represent a smaller slice of the pie.

The Curious Case of PC and Console Trends

One of the more interesting findings from the report is how usage and revenue don’t always align.

  • PC Gaming: The number of people playing games on PC actually went down in 2024, dropping from 46% of gamers in 2023 to 43% in 2024. Yet PC gaming revenue still rose slightly, climbing by 1% year-over-year. This suggests that while fewer Europeans are gaming on PC, those who remain are spending more money per person.

  • Console Gaming: On the other hand, console popularity went up, with 3% more Europeans reporting that they play on consoles compared to 2023. But console revenue went in the opposite direction, dipping by 3%. One possible explanation is that many players are enjoying free-to-play titles or discounted digital games, which bring in less revenue than big blockbuster launches.

This contrast creates a strange picture: PC gaming is earning more from fewer players, while console gaming is making less despite attracting more players.

Physical Game Sales Continue to Decline

The dip in console revenue may also help explain why physical game sales continue to collapse. Traditionally, consoles have been the strongest market for physical releases, with collectors and fans preferring to own discs or cartridges. But with more console users shifting toward digital storefronts, physical games are becoming harder to justify for both players and publishers.

The 2024 numbers make it clear: physical games aren’t just declining, they’re quickly becoming obsolete. Unless there’s a major shift, digital will soon account for nearly all sales across every platform in Europe.

Top-Selling Games in Europe, 2024

The All About Video Games report didn’t just focus on revenue trends. It also revealed the top 10 best-selling games in Europe last year, which include a mix of brand-new releases and long-standing favorites:

  1. Helldivers 2

  2. Call of Duty: Black Ops 6

  3. Command and Conquer Generals

  4. Grand Theft Auto V

  5. EA FC 25

  6. The Crew 2

  7. Red Dead Redemption 2

  8. Hogwarts Legacy

  9. EA FC 24

  10. Command and Conquer (Bundle)

The fact that older titles like GTA V and Red Dead Redemption 2 are still in the top 10 shows how long-lasting certain franchises can be. Meanwhile, new releases like Helldivers 2 and Black Ops 6 confirm the continued demand for major AAA shooters.

What This Means for the Future of Gaming

The 2024 report paints a clear picture: digital gaming is the present and future of Europe’s gaming industry. Mobile continues to be the biggest driver of growth, while consoles remain strong but face a dip in overall revenue. PC gaming, while smaller in market share, is still holding steady and even showing resilience despite a shrinking player base.

Physical game sales, meanwhile, are on life support. With fewer physical releases and fewer people buying them, it wouldn’t be surprising if physical purchases drop into single-digit percentages in just a few years.

For gamers, this shift means convenience and faster access to new releases. For publishers, it means lower distribution costs and higher margins. The trade-off, of course, is the loss of game ownership in a traditional sense—something that may continue to spark debate as the industry goes fully digital.


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Mortal Kombat 2 Delayed to May 2026: Here’s the Real Reason Behind the Release Shift

Mortal Kombat 2 Delayed to May 2026: Here’s the Real Reason Behind the Release Shift

Mortal Kombat 2 Delayed to May 2026: Here’s Why the Push Might Actually Be a Good Thing

Fans of the Mortal Kombat franchise were gearing up for an October 24, 2025 release of Mortal Kombat 2, but the highly anticipated sequel has now been pushed back. According to a report from Deadline, the movie will instead hit theaters on May 15, 2026. While delays are often linked to production issues or post-production hurdles, this time the reasoning is quite different.

Instead of setbacks, the decision comes down to timing and box office strategy.


Why Mortal Kombat 2 Was Delayed

The October release window originally seemed like a solid choice, but it is also one of the busiest times of the year for big-budget films. Studios often pack the fall with blockbuster releases, which can make it difficult for a movie—even one with a massive fan base like Mortal Kombat—to stand out.

By shifting to May 2026, Mortal Kombat 2 will now debut at the start of the summer movie season, a time when audiences are hungry for action-packed blockbusters. This strategic move gives the film more room to breathe at the box office, reducing the competition it would have faced in October.

In other words, Warner Bros. is betting that fans will turn out in bigger numbers if the film launches during a less crowded, high-demand season.


Looking Back at the 2021 Mortal Kombat Release

This new date also aligns more closely with the release of the previous installment. The 2021 Mortal Kombat film hit theaters and HBO Max on April 23, 2021, just a few weeks before the summer rush. Despite mixed reviews from critics, the movie pulled in $84.4 million worldwide and proved popular among longtime fans of the games.

The timing may have played a role in that success, and Warner Bros. likely wants to replicate that formula by keeping the sequel in the spring-to-summer window.


What We Know About Mortal Kombat 2 So Far

The sequel is set to bring back fan-favorite characters while also introducing new ones. One of the most talked-about additions is Karl Urban as Johnny Cage, the cocky movie star turned Earthrealm warrior.

The first trailer, released in July, gave fans their first glimpse of Urban’s take on the character. Interestingly, this version of Johnny Cage won’t be the overconfident showman gamers are used to. Instead, the film seems to present him in a more grounded, vulnerable way.


Karl Urban’s Take on Johnny Cage

In an interview with IGN earlier this year, Karl Urban revealed that this portrayal of Johnny Cage begins at rock bottom.

“We start him at a very low point. His career is completely in the dumps. He has no self-confidence. He has neglected his martial arts training. And at his lowest point, he gets called up to, essentially, be a warrior that represents the Earthrealm and fight for the very future of humanity.”

Urban went on to explain that this arc makes Johnny Cage more dynamic and relatable. Instead of beginning as a cocky hero, audiences will watch him grow into his role over the course of the story. For longtime fans, this change could add depth to a character who has often been played for comic relief.


Why the Delay Might Actually Help the Film

Although fans may be disappointed by the extra wait, the delay could ultimately work in the film’s favor. A few extra months gives the visual effects team more time to refine the movie’s trademark gory fight scenes and other action sequences.

Since Mortal Kombat is a franchise defined by its over-the-top violence and supernatural battles, perfecting the visuals is key. By allowing more time for post-production polish, Warner Bros. may ensure the sequel delivers the kind of high-quality spectacle fans expect.


The Bigger Picture: A Summer Release Advantage

Another reason to view this delay positively is the simple fact that summer is the biggest season for cinema. From superhero blockbusters to high-octane action films, May through July is prime territory for movies that aim to dominate the box office.

Placing Mortal Kombat 2 in mid-May positions it perfectly to kick off the summer movie rush. If word-of-mouth is strong and the film connects with fans, it could ride that momentum for weeks, something far harder to achieve with a late October release when the holiday season quickly overshadows fall films.


Final Thoughts

Yes, it’s frustrating to wait longer for a movie fans have been eagerly anticipating. But when looking at the bigger picture, this delay could actually mean a stronger performance at the box office, better word-of-mouth, and a more polished final product.

With Karl Urban bringing a fresh perspective to Johnny Cage and the creative team taking extra time to fine-tune the film, Mortal Kombat 2 could end up being worth the wait.

So mark your calendars: May 15, 2026 is when Earthrealm’s fate will once again be decided on the big screen.


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Rollin’ Rascal Announced for Nintendo Switch 2 | Sonic-Inspired 3D Platformer

Rollin’ Rascal: A Sonic-Inspired “Love Letter” Announced for Nintendo Switch 2

The indie development scene continues to deliver exciting projects, and one of the most anticipated right now is Rollin’ Rascal. Originally revealed through a Kickstarter campaign, the game quickly caught attention for its high-speed platforming reminiscent of classic 3D Sonic the Hedgehog titles. Now, developer Curiomatic has confirmed that Rollin’ Rascal will not only launch on the Nintendo Switch but is also officially coming to the upcoming Nintendo Switch 2.

A Kickstarter Success Story

Back in early 2023, Rollin’ Rascal appeared on Kickstarter with a clear vision: create a fast-paced, vibrant platformer that pays tribute to the golden era of 3D Sonic games, while also borrowing a touch of inspiration from Super Mario. The project resonated with retro gaming fans, quickly reaching its initial goals and even surpassing stretch targets.

One of those stretch goals was a Nintendo Switch release. While the game was originally planned for PC, the community’s strong support made console ports possible. Over a year later, Curiomatic has now confirmed that the game is being developed for both the current Switch and Nintendo’s next-generation console, the Switch 2.

Official Confirmation from Curiomatic

The big news came during Curiomatic’s recent Direct-style video presentation. In the showcase, the team made it official:

Rollin’ Rascal will be released on Nintendo Switch and Nintendo Switch 2.

This marks one of the first indie projects openly committing to the Switch 2, showing just how much excitement Nintendo’s new hardware is already generating. For fans of platformers, it’s a promising sign that developers are eager to bring fresh experiences to the console from day one.

Development and Release Plans

As with many indie titles, the development process for Rollin’ Rascal is steady but carefully paced. The team has explained that console versions will enter production once the full game is complete on PC. This approach allows Curiomatic to focus on finishing the core experience before porting it across multiple platforms.

At the moment, there’s no official release date. However, according to the Kickstarter campaign, the full launch is tentatively scheduled for June 2026. In the meantime, a playable demo is already available on Steam, giving curious players the chance to test the speed and mechanics for themselves.

Another interesting detail is how the story mode will be released. Instead of dropping everything at once, Curiomatic plans to roll out the narrative in chapters. The first chapter is expected to arrive early next year, offering fans a preview of the world, characters, and gameplay before the full release.

What is Rollin’ Rascal All About?

For those unfamiliar, Rollin’ Rascal is being described as a “love letter” to the high-speed platforming genre. The game takes the best elements of classic Sonic the Hedgehog gameplay—momentum, speed, and fluid level design—and blends them with interactive features reminiscent of Super Mario Bros..

Here’s how the developers describe it:

Rollin’ Rascal is a love letter to high-speed 3D platformers like Sonic the Hedgehog with the dynamic interactivity of Super Mario Bros. Strap in for a thrilling ride filled with speed, excitement, and a cast of endearing characters—an experience that’ll delight classic speedster fans, while also introducing newcomers to the genre.

This combination of fast gameplay and charming characters suggests that Rollin’ Rascal aims to do more than just pay homage—it wants to carve out its own place in the modern platformer scene.

Why Fans Are Excited

Part of the reason Rollin’ Rascal has built such buzz is because of its nostalgic appeal. Many fans grew up playing Sonic games on the Sega Dreamcast or Nintendo consoles and have longed for a new title that captures that same adrenaline rush. While Sega continues to explore Sonic’s future with mixed results, indie studios like Curiomatic are stepping in to keep the classic formula alive.

At the same time, the game introduces new players to the genre. With colorful environments, accessible controls, and an episodic story mode, Rollin’ Rascal could appeal to both longtime fans and younger gamers discovering platformers for the first time.

Looking Ahead to Switch 2

Nintendo has not yet revealed all the details about the Switch 2, but the fact that developers are already confirming projects for the system is exciting. Having a title like Rollin’ Rascal ready for both Switch generations means the game will reach a wide audience, whether players stick with the current console or upgrade to the new one.

For indie developers, launching on Switch is already a major step. Expanding to Switch 2 ensures longevity and gives fans confidence that the game will take advantage of updated hardware capabilities.

Final Thoughts

Rollin’ Rascal is shaping up to be a standout indie release in the coming years. With its Kickstarter success, dedicated fanbase, and now confirmed launch on both Switch and Switch 2, the project has momentum behind it. While the full release is still a couple of years away, the available demo and upcoming story chapters give players plenty to look forward to.

If you’ve been waiting for a modern game that captures the thrill of 3D Sonic with a fresh twist, Rollin’ Rascal might just be the one to watch.


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Silent Hill f Review: A Fresh and Thrilling Horror Experience

Silent Hill f Review: A Fresh and Thrilling Horror Experience

Silent Hill f: A Surprisingly Fun Horror Experience Beyond Comparisons

It’s already well known that Silent Hill f is charting new territory for the franchise. That revelation made waves a few weeks ago, spooking longtime fans of the series who love the complex controls and psychological depth of earlier titles.

Initial speculation suggested that Silent Hill f would abandon its story-driven horror roots in favor of a more action-oriented experience. Many players assumed it would take on a “soulslike” style, complete with punishing combat and massive boss fights. While series producer Motoi Okamoto has since clarified that these assumptions aren’t accurate, the game does introduce a few new elements, including a fresh location and additional encounters.

Despite the early skepticism, I can confidently say that Silent Hill f is far more enjoyable than its critics may have predicted. Both Motoi Okamoto and NeoBards director Al Yang emphasized that the game isn’t a radical departure from the series. Its story mode is designed with longtime fans in mind, ensuring that the essence of Silent Hill—from narrative style to environmental storytelling—remains intact.

First Impressions: Walking Through Ebisugaoka

To get a proper sense of the game, I spent the first three and a half hours exploring Silent Hill f in story mode. Right away, the game felt familiar. The environments, the atmosphere, and the character writing all carried the signature tone of the Silent Hill series.

At first, though, I found myself overanalyzing everything. I spent nearly 45 minutes wandering through the eerie town of Ebisugaoka, mentally comparing each scene to memories of Silent Hill 1 and 2. That approach quickly drained all enjoyment from the experience. Tension and fear gave way to critical evaluation, and the game felt more like an assignment than an immersive horror adventure.

Fortunately, I realized I was doing myself a disservice. Once I put aside the comparisons and focused on experiencing the game as it is, I finally started to appreciate what Silent Hill f does well on its own.

Ebisugaoka: A Masterclass in Atmospheric Design

One of the standout achievements of Silent Hill f is its setting. Ebisugaoka is a horror game environment that’s both terrifying and visually captivating. The town is intricately detailed, encouraging exploration while maintaining a consistent sense of dread. Every corner, alleyway, and abandoned building tells a story.

The town’s isolation and subtle decay perfectly complement the game’s psychological horror. It feels trapped in time, a reflection of the protagonist’s own struggles. Hinako Shimizu, the main character, must confront past trauma involving her abusive father and the absence of her older sister. Her journey through Ebisugaoka becomes as much about self-discovery as it is about surviving the supernatural threats around her.

Hinako Shimizu: A Multi-Dimensional Protagonist

Hinako is far from a one-note horror protagonist. While the series often revolves around characters haunted by past misdeeds, Hinako’s story emphasizes uncertainty about the future. Her older sister, though largely absent, plays a critical role in shaping Hinako’s emotional journey.

What sets Hinako apart is how relatable and human she feels. She isn’t an invincible fighter; she manages threats with whatever weapons happen to be at hand, from lead pipes to ceremonial naginatas. This balance of vulnerability and resourcefulness keeps the tension high without making gameplay frustrating.

Combat and Challenges

The creatures in Silent Hill f—from the grotesque Kashimashi mannequins to the eerie Ayakakashi scarecrow children—pose a constant threat, but they aren’t overwhelmingly difficult. The game encourages strategic decision-making: knowing when to engage and when to retreat is key. Weapon durability and limited healing resources add a layer of strategy without turning encounters into a trial of luck.

Boss fights, like the confrontation with Priestess Sakuko, are manageable, particularly in story mode. Surprisingly, some of the most challenging moments weren’t the combat sequences but the environmental puzzles. Admittedly, my own fatigue may have contributed to the difficulty, but it reinforces that Silent Hill f maintains a thoughtful mix of cerebral and physical challenges.

Embracing Change While Respecting the Past

I’ve never been the biggest fan of drastic changes to classic game formulas, but Silent Hill f manages to innovate without losing the franchise’s soul. The new location, additional characters, and adjusted mechanics feel fresh rather than jarring.

During my time at Gamescom, I was eager to explore every corner of the Konami booth just to spend more time with the game. The experience reminded me why horror games captivate players: the balance between tension, storytelling, and discovery. Unlike many modern reboots, Silent Hill f doesn’t demand nostalgia-fueled comparisons; it earns engagement on its own terms.

The Real Fear: What Lies Ahead

At its core, Silent Hill f isn’t just about surviving monsters—it’s about confronting the unknown. While past traumas shape Hinako’s character, the true tension comes from anticipating what’s next. The game strikes a delicate balance between psychological horror, narrative depth, and gameplay that rewards careful planning.

In short, Silent Hill f proves that the franchise can evolve while remaining true to its roots. Fans seeking a game that respects the series’ legacy yet offers a fresh perspective will find plenty to enjoy. And for newcomers, it’s an accessible entry point that delivers suspense, intrigue, and memorable encounters.

Final Thoughts

Silent Hill f might have raised eyebrows when first announced, but its story mode demonstrates that it’s much more than a simple action-oriented departure. From the hauntingly beautiful Ebisugaoka to Hinako’s complex personal journey, the game crafts a compelling experience that rewards patience and curiosity.

Whether you’re a longtime fan or a newcomer to the series, approaching Silent Hill f with an open mind allows you to appreciate its subtle brilliance. Put aside comparisons to earlier titles, embrace the eerie atmosphere, and immerse yourself in a horror story that’s uniquely its own.

Silent Hill f may have arrived with some skepticism, but it’s clear that beneath the initial fears lies a game that is genuinely fun, engaging, and worth exploring.


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The Dark Ages Full Story Walkthrough – Chapter-by-Chapter Guide

DOOM The Dark Ages – Story Walkthrough

Chapter 1 – Village of Khalim

The story begins in the ancient Sentinel village of Khalim, a once peaceful settlement now under siege by the forces of Hell. The Doom Slayer is deployed via the Tether Device, bound to assist the Sentinels.

As he moves through the village streets, the Slayer faces waves of demons—imps, gargoyles, and possessed villagers. Every swing of his Shield Saw and every strike of his Dreadmace tears through the bloodied hordes. He protects the villagers and seals the demonic portals that threaten to overwhelm the town.

The chapter culminates in a brutal confrontation with a Titan-class demon at the shoreline, a test of strength and skill. The Slayer triumphs, but the shadow of greater threats looms over the horizon.


Chapter 2 – Hebeth

The Slayer advances to Hebeth, an ancient Sentinel weapons facility, where a powerful weapon—the Plasma Rifle—lies hidden. The facility has already fallen into chaos, overrun by demons.

Inside, the Slayer battles through corridors filled with possessed engineers and cybernetic abominations. He retrieves and activates the Plasma Rifle, introducing a futuristic weapon into this medieval conflict.

Amidst the carnage, the Slayer uncovers evidence of betrayal: Prince Ahzrak, a Sentinel prince, has aligned himself with the forces of Hell. The stage is set not only for battle but for a tale of treachery and ambition.


Chapter 3 – Barrier Core

The Slayer must reach the Sentinel Fortress and reactivate the Barrier Core—a magical shield protecting the land from Hell’s armies.

Within the fortress, corruption has spread. Narrow bridges and deadly traps force the Slayer to fight strategically. Although the chapter is shorter, it reveals the fragility of the Sentinels’ defenses. If the Barrier Core falls, the surrounding lands will be left defenseless.


Chapter 4 – Sentinel Barracks

The Slayer enters the Sentinel Barracks, now a battlefield. Fighting alongside Sentinel soldiers, he strengthens their morale and protects the stronghold.

Here, the Slayer meets King Novik, a mentor figure and longtime ally. Novik warns that the Tether has taken away the Slayer’s freedom, raising questions about his autonomy. Is he merely a weapon under command, or does he still fight by choice?

The chapter ends with preparations for a siege—the city of Aratum is about to face Hell’s full assault.


Chapter 5 – The Holy City of Aratum

This is the first cinematic spectacle of the game. The Slayer mounts a dragon-like war beast, a Sentinel war dragon combining flesh and machine. Aratum, a holy city, is under siege by Hell’s forces.

Flying above the city, the Slayer rains down destruction with fireballs and rockets, targeting demon flyers and siege engines alike.

Inside the city, the Slayer discovers that Thira, a Sentinel commander loyal to King Novik, is the true source of the Heart of Argent, a hidden power that Ahzrak desires. This revelation sets the stage for betrayal and greater conflict.


Chapter 6 – Siege: Part 1

The siege begins. The Slayer and Sentinel forces engage Hell’s hordes across open battlefields. Using the Shield Saw and dragon support, the Slayer destroys massive demon siege machines attempting to breach the city gates.

Casualties rise with each wave. Sentinel soldiers fall, and the relentless onslaught shows that even powerful defenders can be pushed to the brink.


Chapter 7 – Siege: Part 2

The fight continues inside Aratum. The Slayer faces champions of Hell and Ahzrak’s traitorous forces.

A critical twist occurs: Ahzrak steals the Heart of Argent. But when he tries to wield it, he finds it powerless—its true power resides within Thira.

The Slayer now understands the stakes: this battle is no longer just against demons, but also against betrayal. As the chapter closes, the city lies in ruins. The Slayer’s eyes burn with anger and determination, setting the tone for the coming chapters.


Chapter 8 – Abyssal Forest

After the chaos of Aratum, the Slayer enters the Abyssal Forest, a dark, twisted woodland where Hell’s corruption has run wild. Shadows loom, and the ground seems alive with demonic energy.

The Slayer tracks Thira, who has been captured by Ahzrak’s forces. The forest is a maze of dead trees, bogs, and hidden enemy lairs. Here, the Doom Slayer faces ambushes from stealthy imps, spectral wolves, and giant demon brutes.

Through cunning navigation and sheer combat prowess, the Slayer clears the forest paths. He discovers traces of a ritual that Ahzrak is using to amplify his control over the Heart of Argent. The forest is dangerous, but it also provides hidden relics that hint at the Slayer’s growing power.


Chapter 9 – Ancestral Forge

The Slayer arrives at the Ancestral Forge, an ancient Sentinel stronghold with mystical machinery. Thira’s influence here allows the Slayer to reactivate the forge, which can empower weapons and strengthen defenses.

Inside, the forge is overrun by demons corrupted by dark magic. The Slayer battles through forges filled with molten metal, swinging his melee weapons to crush enemies and deflect fire attacks.

Key revelation: the forge contains Wraithstones, essential artifacts that can enhance the Slayer’s arsenal. The chapter emphasizes the union of old Sentinel magic with modern weaponry.


Chapter 10 – The Forsaken Plains

Leaving the forest and forge behind, the Slayer crosses the Forsaken Plains, a desolate battlefield scarred by previous conflicts. This is a test of endurance: massive demon waves strike from every direction.

The plains are littered with the remnants of past battles—fallen Sentinels, broken siege engines, and decayed fortifications. Slayer must move swiftly, using both ranged and melee attacks to survive.

Midway, he encounters Ahzrak’s elite generals, who reveal that he intends to fully harness the Heart of Argent by capturing Thira. The stakes rise: Thira is not just a target; she is the key to Hell’s domination.


Chapter 11 – Hellbreaker

The Slayer’s journey takes him to the Hellbreaker, a compact but deadly zone—like a dungeon inside a mountain. This chapter focuses on intense, confined combat.

Here, Slayer encounters puzzle-like traps, ancient Sentinel constructs, and specialized demons that require precise tactics. These encounters teach him to combine agility, brute strength, and environmental awareness.

By clearing Hellbreaker, Slayer learns of a secret passage that leads directly to Ahzrak’s lair—a path no one else dares take.


Chapter 12 – Sentinel Command Station

The Doom Slayer infiltrates the Sentinel Command Station, the operational heart of the remaining Sentinel forces.

The station is heavily guarded by both demons and corrupted Sentinel soldiers. Slayer must navigate corridors filled with traps, ambush points, and arcane wards designed to weaken him.

Inside, Slayer uncovers documents and recordings detailing Ahzrak’s alliance with Kreed Maykr, revealing a deeper conspiracy. It becomes clear that the battle is no longer just for survival—the Slayer must stop a war that could reshape the realm itself.


Chapter 13 – From Beyond

Slayer ventures into From Beyond, a surreal dimension between the mortal world and Hell. Reality bends, gravity shifts, and the environment itself becomes a weapon.

Here, the Doom Slayer fights manifestations of the Heart’s corrupted power: spectral demons, shifting landscapes, and ancient spirits that test his resolve.

The Slayer’s resolve strengthens; he begins to understand the true nature of the Heart of Argent and the immense stakes if Ahzrak succeeds. This chapter blends exploration with combat, pushing the Slayer’s limits.


Chapter 14 – Spire of Nerathul

The Slayer reaches the Spire of Nerathul, a towering structure where dark rituals are performed.

Here, Thira is held captive, and Ahzrak prepares to fully unlock the Heart’s power. The Slayer battles through waves of elite demons and magical wards, ascending the spire while uncovering the depth of Ahzrak’s treachery.

The climax of this chapter: Slayer confronts Kreed Maykr briefly, witnessing his betrayal firsthand. Kreed aligns with Ahzrak, revealing his plan to manipulate both Hell and the Sentinel forces for his own gain.


Chapter 15 – City of Ry’uul

Slayer enters Ry’uul, a city trapped between dimensions. The architecture bends reality—streets loop back impossibly, towers float mid-air, and portals connect distant locations.

Within Ry’uul, Slayer confronts both physical and psychological challenges. Enemies appear from portals unexpectedly, and illusions test his focus.

This chapter emphasizes the cosmic scale of the battle. The Slayer realizes that the Heart of Argent’s power is far greater than any weapon or army—its fate will decide the outcome of all worlds.

By the end of Ry’uul, Slayer has gained crucial insight: to stop Ahzrak and Kreed, he must track them to the Kar’Thul Marshes, where the ultimate betrayal awaits.


Chapter 16 – The Kar’Thul Marshes

Slayer enters the Kar’Thul Marshes, a surreal, labyrinthine swamp twisted by Hell’s corruption. Fog hangs thick, pools of black water conceal ambushes, and every step could trigger a trap.

The Slayer navigates through puzzles involving water flow, magical locks, and shifting pathways. Ghostly whispers hint at Thira’s location and the Heart’s hidden power.

Midway, Slayer encounters elite guardians of Kreed Maykr. The battle is brutal; every misstep could be fatal. Using a combination of melee strikes, Shield Saw blocks, and quick dragon-assisted maneuvers, Slayer defeats them.

By the end, he uncovers the Rotating Water Room, a hidden chamber containing a Lifesigil and the last clues about Ahzrak’s ritual. The stage is set for a confrontation that is both physical and spiritual.


Chapter 17 – Temple of Lomarith

Slayer ascends to the Temple of Lomarith, a place of ancient Sentinel power now corrupted by Hell. The temple is filled with floating platforms, enchanted guardians, and traps designed to punish intruders.

Inside, the Doom Slayer finds remnants of the old Sentinel order’s secrets. He learns that Thira’s power was meant to bind Hell away from the mortal realm, not to be weaponized.

Fighting through magical constructs and possessed Sentinels, Slayer pushes deeper. This chapter tests both combat skill and puzzle-solving ability.


Chapter 18 – Belly of the Beast

In a dramatic twist, the Slayer is swallowed by a colossal Old One demon. Trapped inside its gullet, he must fight through layers of flesh, bone, and demonic corruption.

This chapter is claustrophobic, forcing the Slayer to fight relentless waves of creatures in tight corridors. Using the Shield Saw and Skull Crusher, he tears through the belly from within, ultimately killing the creature from the inside out.

Emerging victorious, Slayer realizes the ritual has begun—Ahzrak is closer than ever to harnessing the Heart.


Chapter 19 – Harbor of Souls

The Slayer reaches the Harbor of Souls, a massive demonic docking area where Ahzrak prepares to channel the Heart’s power.

Here, he faces Ahzrak’s transformation: the prince is no longer entirely human, now fused with Hell energy. Elite demons swarm the area, requiring Slayer to fight strategically while moving toward Ahzrak.

After a grueling battle, Slayer disrupts the ritual and captures vital information on Ahzrak’s plans. The battle also highlights Thira’s vulnerability—the Heart’s full power is still tied to her life force.


Chapter 20 – Resurrection

Slayer enters the final ritual chamber, deep within Hell itself. Here, Thira’s essence is being used to resurrect Ahzrak’s full form.

This chapter combines combat, platforming, and environmental hazards. Slayer must destroy multiple ritual nodes while defending against waves of Hellspawn.

In a critical moment, the Tether device controlling Slayer is destroyed, freeing him from all outside control. Slayer fights through, sacrifices his own lifeforce, and is resurrected within Hell—stronger, unstoppable, and ready for vengeance.


Chapter 21 – The Final Battle

The Doom Slayer faces Ahzrak in an epic final showdown. Ahzrak has fully merged with Hell energy, becoming a towering demon overlord.

The battlefield is massive: lava flows, collapsing platforms, and hellish constructs shift around. Slayer uses every weapon, every technique learned across the campaign—dragon mounts, Shield Saw, Skull Crusher, and flails—to combat Ahzrak.

The fight is brutal, testing endurance, timing, and strategy. Slayer defeats Ahzrak, freeing Thira’s soul and dismantling the Heart’s corrupted power.


Chapter 22 – Reckoning

With Ahzrak defeated, the Doom Slayer helps the surviving Sentinels reclaim their strongholds.

The world begins to heal from the corruption. Thira survives but is forever changed, and Kreed Maykr’s betrayal is exposed. Slayer takes Kreed’s ship, symbolically stepping into the next phase of his crusade against Hell.

The chapter ends with a cinematic moment: Slayer flying into the horizon, ready for the endless battle against demonic forces, leaving the mortal world behind but cementing his legend among the Sentinels.

Summary

Doom: The Dark Ages follows the journey of the Doom Slayer in a medieval world under siege by demonic forces. The story spans 22 chapters, beginning in the peaceful village of Khalim, moving through corrupted forests, ancient forges, mystical temples, and finally into Hell itself.

The Slayer fights hordes of demons, overcomes deadly traps, and uncovers betrayals by Prince Ahzrak and Kreed Maykr. Along the way, he discovers the Heart of Argent, a powerful artifact linked to the Sentinel commander Thira. Slayer battles across surreal landscapes, massive siege battles, and twisted dimensions, combining strategic combat with puzzle-solving and exploration.


Ending Explained

In the final chapters, the Doom Slayer infiltrates Hell to stop Ahzrak from fully harnessing the Heart of Argent. After navigating deadly environments like the Kar’Thul Marshes, the Temple of Lomarith, and the Harbor of Souls, the Slayer confronts Ahzrak in the final battle.

Ahzrak merges with Hell energy and becomes a massive demon overlord. Using every weapon, skill, and tactic acquired through his journey, the Slayer defeats him, freeing Thira’s soul and dismantling the Heart’s corrupted power.

The campaign concludes with the Doom Slayer helping the remaining Sentinels reclaim their strongholds. Kreed Maykr’s betrayal is exposed, and the Slayer leaves the mortal realm, symbolically ready for the endless fight against Hell’s forces.


Final Thoughts

Doom: The Dark Ages blends fast-paced combat, dark fantasy storytelling, and strategic exploration. Its chapter-by-chapter narrative provides an epic journey from a simple village attack to an apocalyptic confrontation in Hell.

Key takeaways:

  • The Doom Slayer is both a warrior and a strategic hero, combining brute force with intelligence.

  • Betrayal and loyalty are central themes, particularly through Ahzrak and Kreed Maykr’s arcs.

  • Mystical artifacts like the Heart of Argent and Wraithstones drive both story and gameplay progression.

Overall, the game delivers a satisfying mix of intense combat, deep lore, and cinematic moments, making it a must-play for fans of both Doom and medieval dark fantasy.


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