The Dark Ages Full Story Walkthrough – Chapter-by-Chapter Guide

DOOM The Dark Ages – Story Walkthrough

Chapter 1 – Village of Khalim

The story begins in the ancient Sentinel village of Khalim, a once peaceful settlement now under siege by the forces of Hell. The Doom Slayer is deployed via the Tether Device, bound to assist the Sentinels.

As he moves through the village streets, the Slayer faces waves of demons—imps, gargoyles, and possessed villagers. Every swing of his Shield Saw and every strike of his Dreadmace tears through the bloodied hordes. He protects the villagers and seals the demonic portals that threaten to overwhelm the town.

The chapter culminates in a brutal confrontation with a Titan-class demon at the shoreline, a test of strength and skill. The Slayer triumphs, but the shadow of greater threats looms over the horizon.


Chapter 2 – Hebeth

The Slayer advances to Hebeth, an ancient Sentinel weapons facility, where a powerful weapon—the Plasma Rifle—lies hidden. The facility has already fallen into chaos, overrun by demons.

Inside, the Slayer battles through corridors filled with possessed engineers and cybernetic abominations. He retrieves and activates the Plasma Rifle, introducing a futuristic weapon into this medieval conflict.

Amidst the carnage, the Slayer uncovers evidence of betrayal: Prince Ahzrak, a Sentinel prince, has aligned himself with the forces of Hell. The stage is set not only for battle but for a tale of treachery and ambition.


Chapter 3 – Barrier Core

The Slayer must reach the Sentinel Fortress and reactivate the Barrier Core—a magical shield protecting the land from Hell’s armies.

Within the fortress, corruption has spread. Narrow bridges and deadly traps force the Slayer to fight strategically. Although the chapter is shorter, it reveals the fragility of the Sentinels’ defenses. If the Barrier Core falls, the surrounding lands will be left defenseless.


Chapter 4 – Sentinel Barracks

The Slayer enters the Sentinel Barracks, now a battlefield. Fighting alongside Sentinel soldiers, he strengthens their morale and protects the stronghold.

Here, the Slayer meets King Novik, a mentor figure and longtime ally. Novik warns that the Tether has taken away the Slayer’s freedom, raising questions about his autonomy. Is he merely a weapon under command, or does he still fight by choice?

The chapter ends with preparations for a siege—the city of Aratum is about to face Hell’s full assault.


Chapter 5 – The Holy City of Aratum

This is the first cinematic spectacle of the game. The Slayer mounts a dragon-like war beast, a Sentinel war dragon combining flesh and machine. Aratum, a holy city, is under siege by Hell’s forces.

Flying above the city, the Slayer rains down destruction with fireballs and rockets, targeting demon flyers and siege engines alike.

Inside the city, the Slayer discovers that Thira, a Sentinel commander loyal to King Novik, is the true source of the Heart of Argent, a hidden power that Ahzrak desires. This revelation sets the stage for betrayal and greater conflict.


Chapter 6 – Siege: Part 1

The siege begins. The Slayer and Sentinel forces engage Hell’s hordes across open battlefields. Using the Shield Saw and dragon support, the Slayer destroys massive demon siege machines attempting to breach the city gates.

Casualties rise with each wave. Sentinel soldiers fall, and the relentless onslaught shows that even powerful defenders can be pushed to the brink.


Chapter 7 – Siege: Part 2

The fight continues inside Aratum. The Slayer faces champions of Hell and Ahzrak’s traitorous forces.

A critical twist occurs: Ahzrak steals the Heart of Argent. But when he tries to wield it, he finds it powerless—its true power resides within Thira.

The Slayer now understands the stakes: this battle is no longer just against demons, but also against betrayal. As the chapter closes, the city lies in ruins. The Slayer’s eyes burn with anger and determination, setting the tone for the coming chapters.


Chapter 8 – Abyssal Forest

After the chaos of Aratum, the Slayer enters the Abyssal Forest, a dark, twisted woodland where Hell’s corruption has run wild. Shadows loom, and the ground seems alive with demonic energy.

The Slayer tracks Thira, who has been captured by Ahzrak’s forces. The forest is a maze of dead trees, bogs, and hidden enemy lairs. Here, the Doom Slayer faces ambushes from stealthy imps, spectral wolves, and giant demon brutes.

Through cunning navigation and sheer combat prowess, the Slayer clears the forest paths. He discovers traces of a ritual that Ahzrak is using to amplify his control over the Heart of Argent. The forest is dangerous, but it also provides hidden relics that hint at the Slayer’s growing power.


Chapter 9 – Ancestral Forge

The Slayer arrives at the Ancestral Forge, an ancient Sentinel stronghold with mystical machinery. Thira’s influence here allows the Slayer to reactivate the forge, which can empower weapons and strengthen defenses.

Inside, the forge is overrun by demons corrupted by dark magic. The Slayer battles through forges filled with molten metal, swinging his melee weapons to crush enemies and deflect fire attacks.

Key revelation: the forge contains Wraithstones, essential artifacts that can enhance the Slayer’s arsenal. The chapter emphasizes the union of old Sentinel magic with modern weaponry.


Chapter 10 – The Forsaken Plains

Leaving the forest and forge behind, the Slayer crosses the Forsaken Plains, a desolate battlefield scarred by previous conflicts. This is a test of endurance: massive demon waves strike from every direction.

The plains are littered with the remnants of past battles—fallen Sentinels, broken siege engines, and decayed fortifications. Slayer must move swiftly, using both ranged and melee attacks to survive.

Midway, he encounters Ahzrak’s elite generals, who reveal that he intends to fully harness the Heart of Argent by capturing Thira. The stakes rise: Thira is not just a target; she is the key to Hell’s domination.


Chapter 11 – Hellbreaker

The Slayer’s journey takes him to the Hellbreaker, a compact but deadly zone—like a dungeon inside a mountain. This chapter focuses on intense, confined combat.

Here, Slayer encounters puzzle-like traps, ancient Sentinel constructs, and specialized demons that require precise tactics. These encounters teach him to combine agility, brute strength, and environmental awareness.

By clearing Hellbreaker, Slayer learns of a secret passage that leads directly to Ahzrak’s lair—a path no one else dares take.


Chapter 12 – Sentinel Command Station

The Doom Slayer infiltrates the Sentinel Command Station, the operational heart of the remaining Sentinel forces.

The station is heavily guarded by both demons and corrupted Sentinel soldiers. Slayer must navigate corridors filled with traps, ambush points, and arcane wards designed to weaken him.

Inside, Slayer uncovers documents and recordings detailing Ahzrak’s alliance with Kreed Maykr, revealing a deeper conspiracy. It becomes clear that the battle is no longer just for survival—the Slayer must stop a war that could reshape the realm itself.


Chapter 13 – From Beyond

Slayer ventures into From Beyond, a surreal dimension between the mortal world and Hell. Reality bends, gravity shifts, and the environment itself becomes a weapon.

Here, the Doom Slayer fights manifestations of the Heart’s corrupted power: spectral demons, shifting landscapes, and ancient spirits that test his resolve.

The Slayer’s resolve strengthens; he begins to understand the true nature of the Heart of Argent and the immense stakes if Ahzrak succeeds. This chapter blends exploration with combat, pushing the Slayer’s limits.


Chapter 14 – Spire of Nerathul

The Slayer reaches the Spire of Nerathul, a towering structure where dark rituals are performed.

Here, Thira is held captive, and Ahzrak prepares to fully unlock the Heart’s power. The Slayer battles through waves of elite demons and magical wards, ascending the spire while uncovering the depth of Ahzrak’s treachery.

The climax of this chapter: Slayer confronts Kreed Maykr briefly, witnessing his betrayal firsthand. Kreed aligns with Ahzrak, revealing his plan to manipulate both Hell and the Sentinel forces for his own gain.


Chapter 15 – City of Ry’uul

Slayer enters Ry’uul, a city trapped between dimensions. The architecture bends reality—streets loop back impossibly, towers float mid-air, and portals connect distant locations.

Within Ry’uul, Slayer confronts both physical and psychological challenges. Enemies appear from portals unexpectedly, and illusions test his focus.

This chapter emphasizes the cosmic scale of the battle. The Slayer realizes that the Heart of Argent’s power is far greater than any weapon or army—its fate will decide the outcome of all worlds.

By the end of Ry’uul, Slayer has gained crucial insight: to stop Ahzrak and Kreed, he must track them to the Kar’Thul Marshes, where the ultimate betrayal awaits.


Chapter 16 – The Kar’Thul Marshes

Slayer enters the Kar’Thul Marshes, a surreal, labyrinthine swamp twisted by Hell’s corruption. Fog hangs thick, pools of black water conceal ambushes, and every step could trigger a trap.

The Slayer navigates through puzzles involving water flow, magical locks, and shifting pathways. Ghostly whispers hint at Thira’s location and the Heart’s hidden power.

Midway, Slayer encounters elite guardians of Kreed Maykr. The battle is brutal; every misstep could be fatal. Using a combination of melee strikes, Shield Saw blocks, and quick dragon-assisted maneuvers, Slayer defeats them.

By the end, he uncovers the Rotating Water Room, a hidden chamber containing a Lifesigil and the last clues about Ahzrak’s ritual. The stage is set for a confrontation that is both physical and spiritual.


Chapter 17 – Temple of Lomarith

Slayer ascends to the Temple of Lomarith, a place of ancient Sentinel power now corrupted by Hell. The temple is filled with floating platforms, enchanted guardians, and traps designed to punish intruders.

Inside, the Doom Slayer finds remnants of the old Sentinel order’s secrets. He learns that Thira’s power was meant to bind Hell away from the mortal realm, not to be weaponized.

Fighting through magical constructs and possessed Sentinels, Slayer pushes deeper. This chapter tests both combat skill and puzzle-solving ability.


Chapter 18 – Belly of the Beast

In a dramatic twist, the Slayer is swallowed by a colossal Old One demon. Trapped inside its gullet, he must fight through layers of flesh, bone, and demonic corruption.

This chapter is claustrophobic, forcing the Slayer to fight relentless waves of creatures in tight corridors. Using the Shield Saw and Skull Crusher, he tears through the belly from within, ultimately killing the creature from the inside out.

Emerging victorious, Slayer realizes the ritual has begun—Ahzrak is closer than ever to harnessing the Heart.


Chapter 19 – Harbor of Souls

The Slayer reaches the Harbor of Souls, a massive demonic docking area where Ahzrak prepares to channel the Heart’s power.

Here, he faces Ahzrak’s transformation: the prince is no longer entirely human, now fused with Hell energy. Elite demons swarm the area, requiring Slayer to fight strategically while moving toward Ahzrak.

After a grueling battle, Slayer disrupts the ritual and captures vital information on Ahzrak’s plans. The battle also highlights Thira’s vulnerability—the Heart’s full power is still tied to her life force.


Chapter 20 – Resurrection

Slayer enters the final ritual chamber, deep within Hell itself. Here, Thira’s essence is being used to resurrect Ahzrak’s full form.

This chapter combines combat, platforming, and environmental hazards. Slayer must destroy multiple ritual nodes while defending against waves of Hellspawn.

In a critical moment, the Tether device controlling Slayer is destroyed, freeing him from all outside control. Slayer fights through, sacrifices his own lifeforce, and is resurrected within Hell—stronger, unstoppable, and ready for vengeance.


Chapter 21 – The Final Battle

The Doom Slayer faces Ahzrak in an epic final showdown. Ahzrak has fully merged with Hell energy, becoming a towering demon overlord.

The battlefield is massive: lava flows, collapsing platforms, and hellish constructs shift around. Slayer uses every weapon, every technique learned across the campaign—dragon mounts, Shield Saw, Skull Crusher, and flails—to combat Ahzrak.

The fight is brutal, testing endurance, timing, and strategy. Slayer defeats Ahzrak, freeing Thira’s soul and dismantling the Heart’s corrupted power.


Chapter 22 – Reckoning

With Ahzrak defeated, the Doom Slayer helps the surviving Sentinels reclaim their strongholds.

The world begins to heal from the corruption. Thira survives but is forever changed, and Kreed Maykr’s betrayal is exposed. Slayer takes Kreed’s ship, symbolically stepping into the next phase of his crusade against Hell.

The chapter ends with a cinematic moment: Slayer flying into the horizon, ready for the endless battle against demonic forces, leaving the mortal world behind but cementing his legend among the Sentinels.

Summary

Doom: The Dark Ages follows the journey of the Doom Slayer in a medieval world under siege by demonic forces. The story spans 22 chapters, beginning in the peaceful village of Khalim, moving through corrupted forests, ancient forges, mystical temples, and finally into Hell itself.

The Slayer fights hordes of demons, overcomes deadly traps, and uncovers betrayals by Prince Ahzrak and Kreed Maykr. Along the way, he discovers the Heart of Argent, a powerful artifact linked to the Sentinel commander Thira. Slayer battles across surreal landscapes, massive siege battles, and twisted dimensions, combining strategic combat with puzzle-solving and exploration.


Ending Explained

In the final chapters, the Doom Slayer infiltrates Hell to stop Ahzrak from fully harnessing the Heart of Argent. After navigating deadly environments like the Kar’Thul Marshes, the Temple of Lomarith, and the Harbor of Souls, the Slayer confronts Ahzrak in the final battle.

Ahzrak merges with Hell energy and becomes a massive demon overlord. Using every weapon, skill, and tactic acquired through his journey, the Slayer defeats him, freeing Thira’s soul and dismantling the Heart’s corrupted power.

The campaign concludes with the Doom Slayer helping the remaining Sentinels reclaim their strongholds. Kreed Maykr’s betrayal is exposed, and the Slayer leaves the mortal realm, symbolically ready for the endless fight against Hell’s forces.


Final Thoughts

Doom: The Dark Ages blends fast-paced combat, dark fantasy storytelling, and strategic exploration. Its chapter-by-chapter narrative provides an epic journey from a simple village attack to an apocalyptic confrontation in Hell.

Key takeaways:

  • The Doom Slayer is both a warrior and a strategic hero, combining brute force with intelligence.

  • Betrayal and loyalty are central themes, particularly through Ahzrak and Kreed Maykr’s arcs.

  • Mystical artifacts like the Heart of Argent and Wraithstones drive both story and gameplay progression.

Overall, the game delivers a satisfying mix of intense combat, deep lore, and cinematic moments, making it a must-play for fans of both Doom and medieval dark fantasy.


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